491 lines
11 KiB
Markdown
491 lines
11 KiB
Markdown
# HomesteadGateway
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Gateway between multiple HomesteadRelay's and the HomesteadToGo Bot.
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---
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## HomesteadGateway Developer Documentation
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## Overview
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HomesteadGateway is a WebSocket-based message routing gateway that facilitates bidirectional communication between game server mods/plugins and external bots (e.g., Discord bots). It acts as a relay, routing messages based on channel identifiers and managing message queues when endpoints are offline.
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**Key Features:**
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- WebSocket-based real-time communication
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- Channel-based message routing
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- Automatic message queuing for offline recipients
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- API key authentication
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- Connection keep-alive via ping/pong
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- Support for multiple concurrent mod connections per channel
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---
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## Architecture
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### Connection Types
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The gateway supports two types of connections:
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1. **Mod Connection** - Game server mods/plugins that send and receive player messages
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2. **Bot Connection** - External bots (typically Discord) that bridge messages to/from other platforms
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### Message Flow
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```
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Mod (Server) ←→ Gateway ←→ Bot (Discord)
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↓ ↓
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Channel A Channel A
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```
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Messages are routed based on `channel_id`:
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- **Mod → Bot**: Messages from a mod are forwarded to the bot
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- **Bot → Mod**: Messages from a bot are forwarded to the mod registered for that channel
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---
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## Connection Setup
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### Endpoint
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```
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ws://<host>:<port>/sync?api_key=<your_api_key>
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```
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**Default Port:** 3333 (configurable)
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### Authentication
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Authentication is performed via API key, which can be provided in two ways:
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1. **Query Parameter** (recommended):
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```
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ws://localhost:3333/sync?api_key=gateway
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```
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2. **HTTP Header**:
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```
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X-API-Key: gateway
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```
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### Connection Timeout
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After connecting, you **must** send a handshake message within **60 seconds** or the connection will be closed.
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---
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## Handshake Protocol
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### Step 1: Establish WebSocket Connection
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Connect to the `/sync` endpoint with your API key.
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### Step 2: Send Handshake Message
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Immediately after connecting, send a JSON handshake message:
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```json
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{
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"type": "mod", // or "bot"
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"data": { ... }
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}
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```
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#### Mod Handshake
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For game server mods/plugins:
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```json
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{
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"type": "mod",
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"data": {
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"server_id": "minecraft-server-001",
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"channel_id": "123456789"
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}
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}
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```
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**Fields:**
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- `server_id` (string, required): Unique identifier for your server instance
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- `channel_id` (string, required): The Discord channel ID (or equivalent) this mod serves
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#### Bot Handshake
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For bots (Discord bots, etc.):
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```json
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{
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"type": "bot",
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"data": {
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"channel_id": "123456789"
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}
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}
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```
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**Fields:**
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- `channel_id` (string, required): The channel ID this bot monitors
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**Note:** Only **one bot connection** is allowed at a time. Connecting a new bot will close the existing bot connection.
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### Step 3: Receive Acknowledgment
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After sending the handshake, wait for an acknowledgment:
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**Success Response:**
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```json
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{
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"status": "connected",
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"type": "mod" // or "bot"
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}
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```
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**Error Responses:**
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```json
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{
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"message": "Malformed handshake.",
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"code": 400
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}
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```
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```json
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{
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"message": "Bot already connected.",
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"code": 409
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}
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```
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### Step 4: Begin Message Exchange
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Once acknowledged, the connection is established and you can start sending/receiving messages.
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---
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## Message Protocol
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### Sending Messages
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After handshake, send messages as JSON:
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#### From Mod to Bot
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```json
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{
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"msg_id": "msg-unique-123",
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"id": "minecraft-server-001",
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"destination": {
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"channel_id": "123456789"
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},
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"author": {
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"id": "player-uuid-abc",
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"name": "PlayerName"
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},
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"content": "Hello from the game server!",
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"meta": {
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"server_name": "Survival Server",
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"world": "overworld"
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},
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"ts": "2025-12-08T10:30:00Z"
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}
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```
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**Required Fields:**
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- `msg_id` (string): Unique message identifier (generate client-side)
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- `id` (string): Server ID (must match your handshake `server_id`)
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- `destination.channel_id` (string): Target channel ID
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- `author.id` (string): User/player identifier
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- `content` (string): Message content (non-empty)
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**Optional Fields:**
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- `author.name` (string): Display name for the author
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- `meta` (object): Additional metadata (arbitrary key-value pairs)
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- `ts` (RFC3339 timestamp): Message timestamp (defaults to server time if omitted)
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#### From Bot to Mod
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```json
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{
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"msg_id": "discord-msg-456",
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"id": "123456789",
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"author": {
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"id": "discord-user-789",
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"name": "DiscordUser"
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},
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"content": "Hello from Discord!",
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"meta": {
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"platform": "discord",
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"roles": ["admin"]
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},
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"ts": "2025-12-08T10:31:00Z"
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}
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```
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**Required Fields:**
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- `msg_id` (string): Unique message identifier
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- `id` (string): Channel ID (from which channel the message originates)
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- `author.id` (string): User identifier
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- `content` (string): Message content (non-empty)
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**Optional Fields:**
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- `author.name` (string): Display name
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- `meta` (object): Additional metadata
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- `ts` (RFC3339 timestamp): Message timestamp
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**Note:** Bot messages do **not** include a `destination` field, as the channel ID in `id` determines routing.
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### Receiving Messages
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Messages are received as JSON in the same format they were sent:
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#### Mod Receives (from Bot)
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```json
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{
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"type": "bot",
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"channel_id": "123456789",
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"author": {
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"id": "discord-user-789",
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"name": "DiscordUser"
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},
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"content": "Hello from Discord!",
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"meta": {
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"platform": "discord"
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},
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"ts": "2025-12-08T10:31:00Z",
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"received_at": "2025-12-08T10:31:00.123Z",
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"forwarded_at": "2025-12-08T10:31:00.125Z"
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}
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```
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#### Bot Receives (from Mod)
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```json
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{
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"type": "mod",
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"channel_id": "123456789",
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"author": {
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"id": "player-uuid-abc",
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"name": "PlayerName"
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},
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"content": "Hello from the game server!",
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"meta": {
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"server_name": "Survival Server"
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},
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"ts": "2025-12-08T10:30:00Z",
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"received_at": "2025-12-08T10:30:00.100Z",
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"forwarded_at": "2025-12-08T10:30:00.102Z"
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}
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```
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**Additional Fields in Received Messages:**
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- `type` (string): Origin type ("mod" or "bot")
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- `channel_id` (string): The channel this message belongs to
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- `received_at` (RFC3339): When gateway received the message
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- `forwarded_at` (RFC3339): When gateway forwarded the message
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### Message Acknowledgments
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After sending each message, you'll receive an acknowledgment:
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```json
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{
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"status": "completed",
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"type": "mod"
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}
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```
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**Status Values:**
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- `completed`: Message was delivered immediately to recipient
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- `queued`: Recipient is offline; message queued for later delivery
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- `failed`: Message could not be delivered or queued
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---
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## Message Queuing
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When a recipient is offline, messages are automatically queued:
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- **Queue Size:** Configurable (default: 8 messages per channel)
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- **Queue Behavior:** Circular buffer (oldest messages are overwritten when full)
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- **Flush Trigger:** When recipient reconnects, all queued messages are delivered
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### Example Flow
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1. Mod sends message while bot is offline → Message queued
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2. Bot connects and completes handshake → All queued messages flushed to bot
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3. Bot sends message while mod is offline → Message queued
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4. Mod connects → Queued messages flushed to mod
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---
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## Keep-Alive & Ping/Pong
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The gateway sends **WebSocket ping messages every 30 seconds** to maintain connections.
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**Client Responsibilities:**
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1. **Respond to pings**: Your WebSocket library should automatically handle pong responses
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2. **Handle pongs**: Set a pong handler to reset read deadlines
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3. **Read Deadline**: The gateway sets a 60-second read deadline, reset on each pong
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### Example (Go)
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```go
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conn.SetPongHandler(func(appData string) error {
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conn.SetReadDeadline(time.Now().Add(60 * time.Second))
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return nil
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})
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```
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---
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## Error Handling
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### Connection Errors
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**Handshake Errors:**
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- `400` - Malformed handshake JSON
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- `401` - Invalid or missing API key
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- `409` - Bot already connected (for bot handshakes)
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- `500` - Internal server error
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**Message Errors:**
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- `400` - Malformed message (missing required fields)
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Errors are sent as JSON:
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```json
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{
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"message": "Malformed message.",
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"code": 400
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}
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```
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### Validation Rules
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Messages are validated on receipt:
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- `id` must not be empty
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- `msg_id` must not be empty
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- `author.id` must not be empty
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- `content` must not be empty
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- For mod messages: `destination.channel_id` must not be empty
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### Websocket Closures
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- `1000` - Normal closure
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- `1001` - Going away
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Handle other WebSocket closures as unexpected errors.
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---
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## Rate Limits & Restrictions
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- **Message Size Limit:** 1 MB per message (configurable)
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- **Read Limit:** Messages exceeding the limit will close the connection
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- **Concurrent Mods:** Multiple mods can connect to the same channel ID (different server IDs)
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- **Concurrent Bots:** Only **one bot connection** allowed globally
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---
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## Best Practices
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### 1. Generate Unique Message IDs
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Always generate unique `msg_id` values for each message. Consider using:
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- UUID v4
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- Timestamp + random suffix
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- Sequential counter with prefix
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### 2. Handle Reconnections
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Implement automatic reconnection logic with exponential backoff:
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```
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1st retry: 1 second
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2nd retry: 2 seconds
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3rd retry: 4 seconds
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Max: 30 seconds
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```
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### 3. Set Appropriate Timeouts
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- Write timeout: 5 seconds (same as Gateway)
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- Read timeout: 60 seconds (reset on pong)
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### 4. Validate Before Sending
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Check required fields locally before sending to avoid validation errors.
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### 5. Monitor Acknowledgments
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Track acknowledgment statuses:
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- `completed`: Message delivered
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- `queued`: Message queued
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- `failed`: Log and potentially retry
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### 6. Use Metadata
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The `meta` field is used for:
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- Server information (server name, region, version)
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- User context (roles, permissions)
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- Message context (reply-to, thread-id)
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### 7. Thread-Safe Writes
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Use mutex/locks when writing to WebSocket from multiple threads.
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---
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## Troubleshooting
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### Connection Refused
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- Verify the gateway is running
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- Check the port is correct (default: 3333)
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- Ensure firewall allows connections
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### 401 Unauthorized
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- Verify API key is correct
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- Check API key is properly URL-encoded in query string
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### Handshake Timeout
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- Ensure handshake is sent within 60 seconds of connection
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- Verify handshake JSON is correctly formatted
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### Messages Not Received
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- Check `channel_id` matches between mod and bot
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- Verify recipient is connected
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- Check queue status in acknowledgments
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### Connection Drops
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- Ensure pong responses are sent to pings
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- Check network stability
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- Implement reconnection logic
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---
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## API Reference
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### Endpoints
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#### `GET /sync`
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WebSocket upgrade endpoint for mod/bot connections.
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**Query Parameters:**
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- `api_key` (required): Authentication token
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#### `GET /health`
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Health check endpoint.
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**Response:**
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```json
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{
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"status": "healthy"
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}
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```
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---
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## Configuration
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Gateway configuration (`config.toml`):
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```toml
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[gateway]
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http_port = 3333 # WebSocket port
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websocket = "gateway" # API key
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body_size = 1 # Max message size in MB
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queue_max = 8 # Messages per channel queue
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```
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---
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