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Author SHA1 Message Date
139ebf0f68 Merge tag 'beta-1.1' into develop
Tagging version beta-1.1 beta-1.1
2025-12-10 11:23:27 +01:00
df75875491 Merge branch 'release/beta-1.1' 2025-12-10 11:23:27 +01:00
27609dba2b fixed logs and config locations, updated connection closure handling 2025-12-10 11:22:09 +01:00
709abb30fa updated docs, minor changes 2025-12-08 09:36:40 +01:00
0c7909a701 added docs 2025-12-08 07:30:40 +01:00
7c9a7eedf9 Merge tag 'beta-1.0' into develop
Tagging version beta-1.0 beta-1.0
2025-12-08 07:01:46 +01:00
63f54167c4 Merge branch 'release/beta-1.0' 2025-12-08 07:01:45 +01:00
13 changed files with 554 additions and 44 deletions

474
README.md
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@@ -2,14 +2,476 @@
Gateway between multiple HomesteadRelay's and the HomesteadToGo Bot.
---
## dev notes
## HomesteadGateway Developer Documentation
perhaps drop database, instead
## Overview
HomesteadGateway is a WebSocket-based message routing gateway that facilitates bidirectional communication between game server mods/plugins and external bots (e.g., Discord bots). It acts as a relay, routing messages based on channel identifiers and managing message queues when endpoints are offline.
**Key Features:**
- WebSocket-based real-time communication
- Channel-based message routing
- Automatic message queuing for offline recipients
- API key authentication
- Connection keep-alive via ping/pong
- Support for multiple concurrent mod connections per channel
---
## Quick Start
1. Start the gateway (build/run your application that embeds the WebSocket gateway).
2. Connect a client to the WebSocket endpoint:
- URL: `ws://<host>:<port>/sync?api_key=<your_api_key>`
3. Immediately send a handshake JSON with type `mod` or `bot`.
4. On success, youll receive `{"status":"connected","type":"mod|bot"}`.
5. Exchange messages as JSON.
See the full details below.
---
## Architecture
### Connection Types
The gateway supports two types of connections:
1. **Mod Connection** - Game server mods/plugins that send and receive player messages
2. **Bot Connection** - External bots (typically Discord) that bridge messages to/from other platforms
### Message Flow
```
Mod -> websocket /register { server_id, channel_id } // grabbed from mod config
Bot -> websocket /ready { channel_id } // ready if Mod with fitting channel_id has called /register
Gateway -> memory cache (server_id -> channel_id; channel_id -> server_id) // mem enough
Mod/Bot -> websocket /ws { ... } -> Bot/Mod // sync
Mod (Server) ←→ Gateway ←→ Bot (Discord)
Channel A Channel A
```
Messages are routed based on `channel_id`:
- **Mod → Bot**: Messages from a mod are forwarded to the bot
- **Bot → Mod**: Messages from a bot are forwarded to the mod registered for that channel
---
## Connection Setup
### Endpoint
```
ws://<host>:<port>/sync?api_key=<your_api_key>
```
**Default Port:** 3333 (configurable)
### Authentication
Authentication is performed via API key, which can be provided in two ways:
1. **Query Parameter** (recommended):
```
ws://localhost:3333/sync?api_key=gateway
```
2. **HTTP Header**:
```
X-API-Key: gateway
```
### Connection Timeout
After connecting, you **must** send a handshake message within **60 seconds** or the connection will be closed.
---
## Handshake Protocol
### Step 1: Establish WebSocket Connection
Connect to the `/sync` endpoint with your API key.
### Step 2: Send Handshake Message
Immediately after connecting, send a JSON handshake message:
```json
{
"type": "mod", // or "bot"
"data": { ... }
}
```
#### Mod Handshake
For game server mods/plugins:
```json
{
"type": "mod",
"data": {
"server_id": "minecraft-server-001",
"channel_id": "123456789"
}
}
```
**Fields:**
- `server_id` (string, required): Unique identifier for your server instance
- `channel_id` (string, required): The Discord channel ID (or equivalent) this mod serves
#### Bot Handshake
For bots (Discord bots, etc.):
```json
{
"type": "bot",
"data": {
"bot_id": "discord-bot-123"
}
}
```
**Fields:**
- `bot_id` (string, required): The bots ID
**Note:** Only **one bot connection** is allowed at a time. Trying to connect a new bot will result in an `409 Conflict` Error.
### Step 3: Receive Acknowledgment
After sending the handshake, wait for an acknowledgment:
**Success Response:**
```json
{
"status": "connected",
"type": "mod|bot"
}
```
**Error Responses:**
```json
{
"message": "Malformed handshake.",
"code": 400
}
```
```json
{
"message": "Bot already connected.",
"code": 409
}
```
### Step 4: Begin Message Exchange
Once acknowledged, the connection is established and you can start sending/receiving messages.
---
## Message Protocol
### Sending Messages
After handshake, send messages as JSON:
#### From Mod to Bot
```json
{
"msg_id": "msg-unique-123",
"id": "minecraft-server-001",
"destination": {
"channel_id": "123456789"
},
"author": {
"id": "player-uuid-abc",
"name": "PlayerName"
},
"content": "Hello from the game server!",
"meta": {
"server_name": "Survival Server",
"world": "overworld"
},
"ts": "2025-12-08T10:30:00Z"
}
```
**Required Fields:**
- `msg_id` (string): Unique message identifier (generate client-side)
- `id` (string): Server ID (must match your handshake `server_id`)
- `destination.channel_id` (string): Target channel ID
- `author.id` (string): User/player identifier
- `content` (string): Message content (non-empty)
**Optional Fields:**
- `author.name` (string): Display name for the author
- `meta` (object): Additional metadata (arbitrary key-value pairs)
- `ts` (RFC3339 timestamp): Message timestamp (defaults to server time if omitted)
#### From Bot to Mod
```json
{
"msg_id": "discord-msg-456",
"id": "123456789",
"author": {
"id": "discord-user-789",
"name": "DiscordUser"
},
"content": "Hello from Discord!",
"meta": {
"platform": "discord",
"roles": ["admin"]
},
"ts": "2025-12-08T10:31:00Z"
}
```
**Required Fields:**
- `msg_id` (string): Unique message identifier
- `id` (string): Channel ID (from which channel the message originates)
- `author.id` (string): User identifier
- `content` (string): Message content (non-empty)
**Optional Fields:**
- `author.name` (string): Display name
- `meta` (object): Additional metadata
- `ts` (RFC3339 timestamp): Message timestamp
**Note:** Bot messages do **not** include a `destination` field, as the channel ID in `id` determines routing.
### Receiving Messages
Messages are received as JSON in the same format they were sent:
#### Mod Receives (from Bot)
```json
{
"type": "bot",
"channel_id": "123456789",
"author": {
"id": "discord-user-789",
"name": "DiscordUser"
},
"content": "Hello from Discord!",
"meta": {
"platform": "discord"
},
"ts": "2025-12-08T10:31:00Z",
"received_at": "2025-12-08T10:31:00.123Z",
"forwarded_at": "2025-12-08T10:31:00.125Z"
}
```
#### Bot Receives (from Mod)
```json
{
"type": "mod",
"channel_id": "123456789",
"author": {
"id": "player-uuid-abc",
"name": "PlayerName"
},
"content": "Hello from the game server!",
"meta": {
"server_name": "Survival Server"
},
"ts": "2025-12-08T10:30:00Z",
"received_at": "2025-12-08T10:30:00.100Z",
"forwarded_at": "2025-12-08T10:30:00.102Z"
}
```
**Additional Fields in Received Messages:**
- `type` (string): Origin type ("mod" or "bot")
- `channel_id` (string): The channel this message belongs to
- `received_at` (RFC3339): When gateway received the message
- `forwarded_at` (RFC3339): When gateway forwarded the message
### Message Acknowledgments
After sending each message, you'll receive an acknowledgment:
```json
{
"status": "completed",
"type": "mod"
}
```
**Status Values:**
- `completed`: Message was delivered immediately to recipient
- `queued`: Recipient is offline; message queued for later delivery
- `failed`: Message could not be delivered or queued
---
## Message Queuing
When a recipient is offline, messages are automatically queued:
- **Queue Size:** Configurable (default: 8 messages per channel)
- **Queue Behavior:** Circular buffer (oldest messages are overwritten when full)
- **Flush Trigger:** When recipient reconnects, all queued messages are delivered
### Example Flow
1. Mod sends message while bot is offline → Message queued
2. Bot connects and completes handshake → All queued messages flushed to bot
3. Bot sends message while mod is offline → Message queued
4. Mod connects → Queued messages flushed to mod
---
## Keep-Alive & Ping/Pong
The gateway sends **WebSocket ping messages every 30 seconds** to maintain connections.
**Client Responsibilities:**
1. **Respond to pings**: Your WebSocket library should automatically handle pong responses
2. **Handle pongs**: Set a pong handler to reset read deadlines
3. **Read Deadline**: The gateway sets a 60-second read deadline, reset on each pong
### Example (Go)
```go
conn.SetPongHandler(func(appData string) error {
conn.SetReadDeadline(time.Now().Add(60 * time.Second))
return nil
})
```
---
## Error Handling
### Connection Errors
**Handshake Errors:**
- `400` - Malformed handshake JSON
- `401` - Invalid or missing API key
- `409` - Bot already connected (only for bot handshakes)
- `500` - Internal server error
**Message Errors:**
- `400` - Malformed message (missing required fields)
Errors are sent as JSON:
```json
{
"message": "Malformed message.",
"code": 400
}
```
### Validation Rules
Messages are validated on receipt:
- `id` must not be empty
- `msg_id` must not be empty
- `author.id` must not be empty
- `content` must not be empty
- For mod messages: `destination.channel_id` must not be empty
### Websocket Closures
- `1000` - Normal closure
- `1001` - Going away
Handle other WebSocket closures as unexpected errors.
---
## Rate Limits & Restrictions
- **Message Size Limit:** 2 MB per message (configurable)
- **Read Limit:** Messages exceeding the limit will close the connection
- **Concurrent Mods:** Multiple mods *can* connect to the same channel ID (different server IDs)
- **Concurrent Bots:** Only **one bot connection** allowed globally
---
## Best Practices
### 1. Generate Unique Message IDs
Always generate unique `msg_id` values for each message. Consider using:
- UUID v4
- Timestamp + random suffix
- Sequential counter with prefix
### 2. Handle Reconnections
Implement automatic reconnection logic with exponential backoff:
```
1st retry: 1 second
2nd retry: 2 seconds
3rd retry: 4 seconds
Max: 30 seconds
```
### 3. Set Appropriate Timeouts
- Write timeout: 5 seconds (same as Gateway)
- Read timeout: 60 seconds (reset on pong)
### 4. Validate Before Sending
Check required fields locally before sending to avoid validation errors.
### 5. Monitor Acknowledgments
Track acknowledgment statuses:
- `completed`: Message delivered
- `queued`: Message queued
- `failed`: Log and potentially retry
### 6. Use Metadata
The `meta` field is used for:
- Server information (server name, region, version)
- User context (roles, permissions)
- Message context (reply-to, thread-id)
### 7. Thread-Safe Writes
Use mutex/locks when writing to WebSocket from multiple threads.
---
## API Reference
### Endpoints
#### `GET /sync`
WebSocket upgrade endpoint for mod/bot connections.
**Query Parameters:**
- `api_key` (required): Authentication token
#### `GET /health`
Health check endpoint.
**Response:**
```json
{
"status": "healthy"
}
```
---
## Configuration
Gateway configuration (`config.toml`):
```toml
[gateway]
http_port = 3333 # WebSocket port
websocket = "gateway" # API key
body_size = 1 # Max message size in MB
queue_max = 8 # Messages per channel queue
```
---

4
bot.go
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@@ -36,7 +36,7 @@ type Handshake struct {
}
type BotHandshake struct {
ChannelId string `json:"channel_id"`
BotID string `json:"bot_id"`
}
type GatewayAck struct {
@@ -111,7 +111,7 @@ func main() {
return nil
})
bhs := BotHandshake{ChannelId: channelID}
bhs := BotHandshake{BotID: "discord-bot"}
data, err := json.Marshal(bhs)
if err != nil {
_ = conn.Close()

View File

@@ -7,4 +7,4 @@ rotation = 3 # in days
http_port = 3333
websocket = "gateway"
body_size = 2 # in MB
queue_max = 32
queue_max = 8

View File

@@ -1,8 +1,6 @@
package controller
import (
"homestead/homestead_gateway/ws"
)
import "homestead/homestead_gateway/ws"
type GatewayController struct {
Websocket *ws.WebsocketGateway

13
main.go
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@@ -3,11 +3,20 @@ package main
import (
"flag"
"homestead/homestead_gateway/controller"
"homestead/homestead_gateway/util"
"homestead/homestead_gateway/util/config"
"os"
"path"
)
func main() {
cfgPath := flag.String("config", "config.toml", "configuration file")
dir := util.GetPath()
if dir == "" {
dir, _ = os.Getwd()
}
file := path.Join(dir, "config.toml")
cfgPath := flag.String("config", file, "configuration file")
cfg, err := config.LoadConfig(*cfgPath)
if err != nil {
panic(err)
@@ -19,3 +28,5 @@ func main() {
panic(err)
}
}
// todo logs from exe not cwd

2
sim.go
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@@ -23,7 +23,7 @@ const (
apiKey = "gateway"
serverID = "test-server-001"
// THE CHANNEL ID the mod says it serves. Must match gateway expectation.
channelID = "123456789"
channelID = "1444253682777587804"
)
// send interval range (random between minInterval and maxInterval)

View File

@@ -3,6 +3,7 @@ package logger
import (
"context"
"fmt"
"homestead/homestead_gateway/util"
"homestead/homestead_gateway/util/config"
"log/slog"
"os"
@@ -23,6 +24,7 @@ func New(id string, cfg config.LogConfig) (*slog.Logger, func() error, error) {
cfg.Rotation = 7
}
cfg.Directory = util.NormalizeLogPath(cfg.Directory)
console := slog.NewTextHandler(&prefixWriter{inner: os.Stderr, prefix: []byte("[" + id + "] "), startLine: true}, &slog.HandlerOptions{AddSource: true, Level: cfg.Level})
router := newFileRouter(cfg.Directory, cfg.Rotation, id)
root := slogmulti.Fanout(console, router)

51
util/util.go Normal file
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@@ -0,0 +1,51 @@
package util
import (
"os"
"path/filepath"
"time"
"github.com/gorilla/websocket"
)
func GetPath() string {
exe, err := os.Executable()
if err != nil {
return ""
}
exe, err = filepath.EvalSymlinks(exe)
if err != nil {
}
return filepath.Dir(exe)
}
func NormalizePath(path string) string {
return filepath.Clean(filepath.FromSlash(path))
}
func NormalizeLogPath(path string) string {
if filepath.IsAbs(path) {
return path
}
return NormalizePath(filepath.Join(GetPath(), path))
}
//
func CloseConnWithControlMessage(conn *websocket.Conn, typ int, text string) {
_ = conn.SetWriteDeadline(time.Now().Add(time.Second))
_ = conn.WriteControl(
typ, websocket.FormatCloseMessage(typ, text), time.Now().Add(time.Second),
)
_ = conn.Close()
}
func CloseConn(conn *websocket.Conn) {
CloseConnWithControlMessage(
conn, websocket.CloseNormalClosure,
"Disconnecting.",
)
}

View File

@@ -68,7 +68,7 @@ func (wsg *WebsocketGateway) handleSync(w http.ResponseWriter, r *http.Request)
_ = wsg.sendWebsocketResponse(conn, GatewayAck{Status: "connected", Type: "mod"})
wsg.registry.FlushChannelWithSender(mhs.ChannelID, wsg.flush)
wsg.logger.Info("Mod connected via Websocket.", "remote", conn.RemoteAddr().String())
wsg.logger.Info("Mod connected via Websocket.", "remote", conn.RemoteAddr().String(), "id", mhs.ServerID)
go wsg.read(conn, "mod", mhs.ChannelID)
case "bot":
@@ -78,12 +78,12 @@ func (wsg *WebsocketGateway) handleSync(w http.ResponseWriter, r *http.Request)
return
}
if bhs.ChannelId == "" {
if bhs.BotID == "" {
wsg.sendWebsocketError(conn, "Malformed bot handshake.", 400, true)
return
}
if !wsg.registerConn(conn, "bot", bhs.ChannelId, "") {
if !wsg.registerConn(conn, "bot", "", "") {
wsg.sendWebsocketError(conn, "Bot already connected.", 409, true)
return
}
@@ -91,8 +91,8 @@ func (wsg *WebsocketGateway) handleSync(w http.ResponseWriter, r *http.Request)
_ = wsg.sendWebsocketResponse(conn, GatewayAck{Status: "connected", Type: "bot"})
wsg.registry.FlushAllToBotWithSender(wsg.flush)
wsg.logger.Info("Bot connected via Websocket.", "remote", conn.RemoteAddr().String())
go wsg.read(conn, "bot", bhs.ChannelId)
wsg.logger.Info("Bot connected via Websocket.", "remote", conn.RemoteAddr().String(), "id", bhs.BotID)
go wsg.read(conn, "bot", "")
default:
wsg.sendWebsocketError(conn, "Unknown handshake.", 400, true)

View File

@@ -2,6 +2,7 @@ package ws
import (
"fmt"
"homestead/homestead_gateway/util"
"time"
"github.com/gorilla/websocket"
@@ -92,8 +93,7 @@ func (r *Registry) RegisterMod(channelID, serverID string, conn *websocket.Conn)
defer e.mu.Unlock()
if e.Mod != nil && e.Mod.Conn != nil {
_ = e.Mod.Conn.Close()
util.CloseConn(e.Mod.Conn)
}
e.Mod = &ConnWrapper{Conn: conn, ServerID: serverID, LastSeen: time.Now()}
@@ -106,7 +106,7 @@ func (r *Registry) RegisterBot(conn *websocket.Conn) {
r.botMu.Lock()
if r.bot != nil && r.bot.Conn != nil {
_ = r.bot.Conn.Close()
r.UnregisterBot()
}
r.bot = &ConnWrapper{Conn: conn, LastSeen: time.Now()}
@@ -127,7 +127,7 @@ func (r *Registry) UnregisterMod(channelID string) {
e.mu.Unlock()
if modConn != nil && modConn.Conn != nil {
closeConn(modConn.Conn)
util.CloseConn(modConn.Conn)
}
}
@@ -138,7 +138,7 @@ func (r *Registry) UnregisterBot() {
r.botMu.Unlock()
if botConn != nil && botConn.Conn != nil {
closeConn(botConn.Conn)
util.CloseConn(botConn.Conn)
}
}
@@ -152,7 +152,6 @@ func (r *Registry) Send(channelID string, out GatewayMessageOut, sendOverConn fu
if err := sendOverConn(b.Conn, out); err == nil {
return true, false, nil
}
_ = b.Conn.Close()
r.UnregisterBot()
}
@@ -176,7 +175,6 @@ func (r *Registry) Send(channelID string, out GatewayMessageOut, sendOverConn fu
if err := sendOverConn(mod.Conn, out); err == nil {
return true, false, nil
}
_ = mod.Conn.Close()
r.UnregisterMod(channelID)
}

View File

@@ -106,5 +106,5 @@ type ModHandshake struct {
}
type BotHandshake struct {
ChannelId string `json:"channel_id"`
BotID string `json:"bot_id"`
}

View File

@@ -4,6 +4,7 @@ import (
"context"
"encoding/json"
"errors"
"homestead/homestead_gateway/util"
"net/http"
"strings"
"time"
@@ -55,7 +56,7 @@ func (wsg *WebsocketGateway) sendWebsocketError(conn *websocket.Conn, message st
_ = conn.SetWriteDeadline(time.Now().Add(5 * time.Second))
_ = conn.WriteJSON(map[string]interface{}{"message": message, "code": code})
if close {
_ = conn.Close()
util.CloseConn(conn)
}
}
@@ -64,7 +65,7 @@ func (wsg *WebsocketGateway) sendWebsocketResponse(conn *websocket.Conn, content
if err := conn.WriteJSON(content); err != nil {
wsg.logger.Error("Failed to respond to connection.", "remote", conn.RemoteAddr().String(), "err", err)
_ = conn.Close()
util.CloseConnWithControlMessage(conn, websocket.CloseAbnormalClosure, "Connection error.")
return err
}
@@ -108,16 +109,6 @@ func (wsg *WebsocketGateway) loggingMiddleware(next http.Handler) http.Handler {
// connections
func closeConn(conn *websocket.Conn) {
_ = conn.SetWriteDeadline(time.Now().Add(time.Second))
_ = conn.WriteControl(
websocket.CloseMessage,
websocket.FormatCloseMessage(websocket.CloseNormalClosure, "Disconnecting."),
time.Now().Add(time.Second),
)
_ = conn.Close()
}
func (wsg *WebsocketGateway) registerConn(conn *websocket.Conn, typ, channelId, serverId string) bool {
if typ == "bot" {
wsg.registry.botMu.Lock()

View File

@@ -128,13 +128,10 @@ func (wsg *WebsocketGateway) read(conn *websocket.Conn, _type, channelId string)
ForwardedAt: time.Now().UTC(),
}
delivered, queued, err := wsg.registry.Send(out.ID, out, func(c *websocket.Conn, m GatewayMessageOut) error {
_ = c.SetWriteDeadline(time.Now().Add(5 * time.Second))
return c.WriteJSON(m)
})
delivered, queued, err := wsg.registry.Send(outID, out, wsg.flush)
if err != nil {
wsg.logger.Error("registry send error", "err", err)
wsg.logger.Error("Registry queue/delivery error.", "remote", conn.RemoteAddr().String(), "err", err)
_ = wsg.sendWebsocketResponse(conn, GatewayAck{Status: "failed", Type: message.Type})
continue
}