Clean up formatting and remove redundant debug output in main.zig

This commit is contained in:
2026-08-01 22:04:47 +02:00
parent 569700d6bd
commit f902086e14

View File

@@ -1,14 +1,12 @@
const zocket = @import("zocket");
const std = @import("std");
const std = @import("std");
const builtin = @import("builtin");
pub fn main(init: std.process.Init) !void
{
const io = init.io;
std.debug.print("{any}\n", .{builtin.mode});
if (builtin.mode == .Debug)
{
var arena: std.heap.DebugAllocator(.{}) = .init;
@@ -23,10 +21,10 @@ pub fn main(init: std.process.Init) !void
const allocator = arena.allocator();
var tmpArena = std.heap.ArenaAllocator.init(std.heap.smp_allocator);
var tmpArena = std.heap.ArenaAllocator.init(std.heap.smp_allocator);
const tmpAllocator = tmpArena.allocator();
const exe = try std.process.executableDirPathAlloc(io, tmpAllocator);
const exe = try std.process.executableDirPathAlloc(io, tmpAllocator);
const path = try std.fs.path.join(allocator, &.{ exe, "zocket/config.toml" });
tmpArena.deinit();