Extend RDB_PlayerSnapshot to register onTick with OnTickEvenPaused for paused server state handling

This commit is contained in:
2026-08-29 19:07:34 +02:00
parent 807bd9f4ef
commit ff59e73a0f

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@@ -145,6 +145,8 @@ local function onTick()
end end
end end
-- Registered on BOTH OnTick and OnTickEvenPaused, same as
-- RDB_RequestPipeline.
function RDB_PlayerSnapshot.init() function RDB_PlayerSnapshot.init()
if initialized then if initialized then
return return
@@ -152,5 +154,6 @@ function RDB_PlayerSnapshot.init()
initialized = true initialized = true
Events.OnTick.Add(onTick) Events.OnTick.Add(onTick)
Events.OnTickEvenPaused.Add(onTick)
Events.OnCharacterDeath.Add(RDB_PlayerSnapshot.onCharacterDeath) Events.OnCharacterDeath.Add(RDB_PlayerSnapshot.onCharacterDeath)
end end