From ff59e73a0f0980ecb635a4c8c36cbe98fc6fd3cd Mon Sep 17 00:00:00 2001 From: Overlord Date: Sat, 29 Aug 2026 19:07:34 +0200 Subject: [PATCH] Extend `RDB_PlayerSnapshot` to register `onTick` with `OnTickEvenPaused` for paused server state handling --- .../media/lua/server/RconDataBridge/RDB_PlayerSnapshot.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Contents/mods/RconDataBridge/common/media/lua/server/RconDataBridge/RDB_PlayerSnapshot.lua b/Contents/mods/RconDataBridge/common/media/lua/server/RconDataBridge/RDB_PlayerSnapshot.lua index 2d6db0a..551706b 100644 --- a/Contents/mods/RconDataBridge/common/media/lua/server/RconDataBridge/RDB_PlayerSnapshot.lua +++ b/Contents/mods/RconDataBridge/common/media/lua/server/RconDataBridge/RDB_PlayerSnapshot.lua @@ -145,6 +145,8 @@ local function onTick() end end +-- Registered on BOTH OnTick and OnTickEvenPaused, same as +-- RDB_RequestPipeline. function RDB_PlayerSnapshot.init() if initialized then return @@ -152,5 +154,6 @@ function RDB_PlayerSnapshot.init() initialized = true Events.OnTick.Add(onTick) + Events.OnTickEvenPaused.Add(onTick) Events.OnCharacterDeath.Add(RDB_PlayerSnapshot.onCharacterDeath) end