Files
HomesteadGateway/util/queue/structs.go
2025-12-07 00:48:09 +01:00

67 lines
1.2 KiB
Go

package queue
import (
"sync"
)
// Queue is a thin wrapper around a buffered channel.
type Queue[T any] struct {
ch chan T
closedMu sync.Mutex
closed bool
closedCh chan struct{}
}
func NewQueue[T any](capacity int) *Queue[T] {
if capacity <= 0 {
panic("capacity > 0 required")
}
return &Queue[T]{
ch: make(chan T, capacity),
closedCh: make(chan struct{}),
}
}
// Cap returns capacity.
func (q *Queue[T]) Cap() int { return cap(q.ch) }
// Len returns current length (snapshot).
func (q *Queue[T]) Len() int { return len(q.ch) }
// Enqueue returns immediately: true if enqueued, false otherwise.
func (q *Queue[T]) Enqueue(v T) bool {
select {
case q.ch <- v:
return true
default:
return false
}
}
// Dequeue returns immediately (item, true) or (zero, false) if empty.
func (q *Queue[T]) Dequeue() (T, bool) {
var zero T
select {
case v := <-q.ch:
return v, true
default:
return zero, false
}
}
// Close closes the queue. Further Enqueue attempts return ErrClosed. Consumers drain until channel empty then see ErrClosed.
func (q *Queue[T]) Close() {
q.closedMu.Lock()
if q.closed {
q.closedMu.Unlock()
return
}
q.closed = true
close(q.closedCh)
close(q.ch)
q.closedMu.Unlock()
}