continuous send for simulators

This commit is contained in:
2025-12-08 06:58:43 +01:00
parent 786b217f05
commit 8e84523d4b
2 changed files with 188 additions and 63 deletions

131
sim.go
View File

@@ -4,10 +4,14 @@ package main
import (
"encoding/json"
"fmt"
"log"
"math/rand"
"net/url"
"os"
"os/signal"
"sync"
"sync/atomic"
"syscall"
"time"
@@ -22,6 +26,12 @@ const (
channelID = "123456789"
)
// send interval range (random between minInterval and maxInterval)
var (
minInterval = 500 * time.Millisecond
maxInterval = 5 * time.Second
)
type Handshake struct {
Type string `json:"type"`
Data json.RawMessage `json:"data"`
@@ -59,6 +69,8 @@ type GatewayMessageIn struct {
}
func main() {
rand.Seed(time.Now().UnixNano())
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt, syscall.SIGTERM)
@@ -80,19 +92,19 @@ func main() {
log.Println("Connected to gateway")
// respond to pings (server ping -> client must pong). Using SetPingHandler is fine,
// but WriteControl for Pong is acceptable too.
var writeMu sync.Mutex
conn.SetPingHandler(func(appData string) error {
log.Println("Received ping from server, sending pong")
err := conn.WriteControl(websocket.PongMessage, []byte(appData), time.Now().Add(5*time.Second))
if err != nil {
writeMu.Lock()
defer writeMu.Unlock()
if err := conn.WriteControl(websocket.PongMessage, []byte(appData), time.Now().Add(5*time.Second)); err != nil {
log.Printf("Failed to send pong: %v", err)
return err
}
return nil
})
// Build and send handshake including channel id
modHS := ModHandshake{
ServerID: serverID,
ChannelID: channelID,
@@ -107,12 +119,14 @@ func main() {
Data: modHSData,
}
writeMu.Lock()
if err := conn.WriteJSON(handshake); err != nil {
writeMu.Unlock()
log.Fatalf("Failed to send handshake: %v", err)
}
writeMu.Unlock()
log.Println("Handshake sent")
// Read acknowledgment (some servers might not reply with JSON; handle errors)
var ack GatewayAck
if err := conn.ReadJSON(&ack); err != nil {
log.Fatalf("Failed to read acknowledgment: %v", err)
@@ -129,62 +143,115 @@ func main() {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseNormalClosure) {
log.Printf("WebSocket error: %v", err)
} else {
log.Printf("Connection closed: %v", err)
log.Printf("Connection closed/read error: %v", err)
}
return
}
if messageType == websocket.TextMessage || messageType == websocket.BinaryMessage {
switch messageType {
case websocket.TextMessage, websocket.BinaryMessage:
log.Printf("Received from server: %s", string(message))
default:
}
}
}()
// Optional: send a test message after connecting
time.Sleep(1 * time.Second)
testMsg := GatewayMessageIn{
MsgID: "test-msg-001",
ID: serverID,
Destination: Destination{
ID: channelID,
},
Author: User{
ID: "player-uuid-123",
Name: "TestPlayer",
},
Content: "Hello from simulated mod!",
Ts: time.Now().UTC(),
}
var msgCounter uint64 = 1
if err := conn.WriteJSON(testMsg); err != nil {
log.Printf("Failed to send test message: %v", err)
} else {
log.Println("Sent test message to gateway")
}
func() {
testMsg := GatewayMessageIn{
MsgID: fmt.Sprintf("test-msg-%06d", atomic.AddUint64(&msgCounter, 1)),
ID: serverID,
Destination: Destination{
ID: channelID,
},
Author: User{
ID: "player-uuid-123",
Name: "TestPlayer",
},
Content: "Hello from simulated mod!",
Ts: time.Now().UTC(),
}
log.Println("Connection established. Responding to pings. Press Ctrl+C to disconnect.")
writeMu.Lock()
if err := conn.WriteJSON(testMsg); err != nil {
log.Printf("Failed to send test message: %v", err)
} else {
log.Println("Sent initial test message to gateway")
}
writeMu.Unlock()
}()
go func() {
for {
d := randomDuration(minInterval, maxInterval)
select {
case <-done:
return
case <-time.After(d):
// build message
msgNum := atomic.AddUint64(&msgCounter, 1)
msg := GatewayMessageIn{
MsgID: fmt.Sprintf("sim-msg-%06d", msgNum),
ID: serverID,
Destination: Destination{
ID: channelID,
},
Author: User{
ID: fmt.Sprintf("sim-user-%d", msgNum%1000),
Name: fmt.Sprintf("SimUser%d", msgNum%1000),
},
Content: fmt.Sprintf("Random interval message #%d (delay %s)", msgNum, d),
Ts: time.Now().UTC(),
}
writeMu.Lock()
if err := conn.WriteJSON(msg); err != nil {
log.Printf("Failed to send simulated message: %v", err)
writeMu.Unlock()
return
}
writeMu.Unlock()
log.Printf("Sent simulated message %s (next wait up to %s)", msg.MsgID, maxInterval)
}
}
}()
log.Println("Connection established. Sending simulated messages at random intervals. Press Ctrl+C to disconnect.")
for {
select {
case <-done:
log.Println("Connection closed")
log.Println("Connection read loop closed, exiting")
return
case <-interrupt:
log.Println("Interrupt received, closing connection...")
writeMu.Lock()
err := conn.WriteMessage(
websocket.CloseMessage,
websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""),
)
writeMu.Unlock()
if err != nil {
log.Printf("Write close error: %v", err)
return
}
select {
case <-done:
case <-time.After(time.Second):
case <-time.After(1 * time.Second):
}
return
}
}
}
func randomDuration(min, max time.Duration) time.Duration {
if max <= min {
return min
}
diff := int64(max - min)
n := rand.Int63n(diff)
return min + time.Duration(n)
}