continuous send for simulators
This commit is contained in:
131
sim.go
131
sim.go
@@ -4,10 +4,14 @@ package main
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import (
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"encoding/json"
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"fmt"
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"log"
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"math/rand"
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"net/url"
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"os"
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"os/signal"
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"sync"
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"sync/atomic"
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"syscall"
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"time"
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@@ -22,6 +26,12 @@ const (
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channelID = "123456789"
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)
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// send interval range (random between minInterval and maxInterval)
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var (
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minInterval = 500 * time.Millisecond
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maxInterval = 5 * time.Second
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)
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type Handshake struct {
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Type string `json:"type"`
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Data json.RawMessage `json:"data"`
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@@ -59,6 +69,8 @@ type GatewayMessageIn struct {
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}
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func main() {
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rand.Seed(time.Now().UnixNano())
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interrupt := make(chan os.Signal, 1)
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signal.Notify(interrupt, os.Interrupt, syscall.SIGTERM)
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@@ -80,19 +92,19 @@ func main() {
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log.Println("Connected to gateway")
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// respond to pings (server ping -> client must pong). Using SetPingHandler is fine,
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// but WriteControl for Pong is acceptable too.
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var writeMu sync.Mutex
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conn.SetPingHandler(func(appData string) error {
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log.Println("Received ping from server, sending pong")
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err := conn.WriteControl(websocket.PongMessage, []byte(appData), time.Now().Add(5*time.Second))
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if err != nil {
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writeMu.Lock()
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defer writeMu.Unlock()
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if err := conn.WriteControl(websocket.PongMessage, []byte(appData), time.Now().Add(5*time.Second)); err != nil {
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log.Printf("Failed to send pong: %v", err)
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return err
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}
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return nil
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})
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// Build and send handshake including channel id
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modHS := ModHandshake{
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ServerID: serverID,
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ChannelID: channelID,
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@@ -107,12 +119,14 @@ func main() {
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Data: modHSData,
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}
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writeMu.Lock()
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if err := conn.WriteJSON(handshake); err != nil {
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writeMu.Unlock()
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log.Fatalf("Failed to send handshake: %v", err)
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}
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writeMu.Unlock()
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log.Println("Handshake sent")
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// Read acknowledgment (some servers might not reply with JSON; handle errors)
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var ack GatewayAck
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if err := conn.ReadJSON(&ack); err != nil {
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log.Fatalf("Failed to read acknowledgment: %v", err)
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@@ -129,62 +143,115 @@ func main() {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseNormalClosure) {
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log.Printf("WebSocket error: %v", err)
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} else {
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log.Printf("Connection closed: %v", err)
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log.Printf("Connection closed/read error: %v", err)
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}
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return
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}
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if messageType == websocket.TextMessage || messageType == websocket.BinaryMessage {
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switch messageType {
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case websocket.TextMessage, websocket.BinaryMessage:
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log.Printf("Received from server: %s", string(message))
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default:
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}
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}
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}()
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// Optional: send a test message after connecting
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time.Sleep(1 * time.Second)
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testMsg := GatewayMessageIn{
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MsgID: "test-msg-001",
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ID: serverID,
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Destination: Destination{
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ID: channelID,
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},
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Author: User{
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ID: "player-uuid-123",
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Name: "TestPlayer",
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},
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Content: "Hello from simulated mod!",
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Ts: time.Now().UTC(),
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}
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var msgCounter uint64 = 1
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if err := conn.WriteJSON(testMsg); err != nil {
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log.Printf("Failed to send test message: %v", err)
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} else {
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log.Println("Sent test message to gateway")
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}
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func() {
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testMsg := GatewayMessageIn{
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MsgID: fmt.Sprintf("test-msg-%06d", atomic.AddUint64(&msgCounter, 1)),
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ID: serverID,
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Destination: Destination{
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ID: channelID,
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},
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Author: User{
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ID: "player-uuid-123",
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Name: "TestPlayer",
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},
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Content: "Hello from simulated mod!",
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Ts: time.Now().UTC(),
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}
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log.Println("Connection established. Responding to pings. Press Ctrl+C to disconnect.")
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writeMu.Lock()
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if err := conn.WriteJSON(testMsg); err != nil {
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log.Printf("Failed to send test message: %v", err)
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} else {
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log.Println("Sent initial test message to gateway")
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}
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writeMu.Unlock()
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}()
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go func() {
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for {
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d := randomDuration(minInterval, maxInterval)
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select {
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case <-done:
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return
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case <-time.After(d):
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// build message
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msgNum := atomic.AddUint64(&msgCounter, 1)
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msg := GatewayMessageIn{
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MsgID: fmt.Sprintf("sim-msg-%06d", msgNum),
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ID: serverID,
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Destination: Destination{
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ID: channelID,
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},
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Author: User{
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ID: fmt.Sprintf("sim-user-%d", msgNum%1000),
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Name: fmt.Sprintf("SimUser%d", msgNum%1000),
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},
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Content: fmt.Sprintf("Random interval message #%d (delay %s)", msgNum, d),
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Ts: time.Now().UTC(),
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}
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writeMu.Lock()
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if err := conn.WriteJSON(msg); err != nil {
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log.Printf("Failed to send simulated message: %v", err)
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writeMu.Unlock()
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return
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}
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writeMu.Unlock()
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log.Printf("Sent simulated message %s (next wait up to %s)", msg.MsgID, maxInterval)
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}
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}
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}()
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log.Println("Connection established. Sending simulated messages at random intervals. Press Ctrl+C to disconnect.")
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for {
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select {
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case <-done:
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log.Println("Connection closed")
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log.Println("Connection read loop closed, exiting")
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return
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case <-interrupt:
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log.Println("Interrupt received, closing connection...")
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writeMu.Lock()
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err := conn.WriteMessage(
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websocket.CloseMessage,
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websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""),
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)
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writeMu.Unlock()
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if err != nil {
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log.Printf("Write close error: %v", err)
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return
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}
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select {
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case <-done:
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case <-time.After(time.Second):
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case <-time.After(1 * time.Second):
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}
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return
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}
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}
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}
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func randomDuration(min, max time.Duration) time.Duration {
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if max <= min {
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return min
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}
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diff := int64(max - min)
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n := rand.Int63n(diff)
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return min + time.Duration(n)
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}
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