Gateway working, beta
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36
sim.go
36
sim.go
@@ -18,6 +18,8 @@ const (
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gatewayURL = "ws://localhost:3333/sync"
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apiKey = "gateway"
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serverID = "test-server-001"
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// THE CHANNEL ID the mod says it serves. Must match gateway expectation.
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channelID = "123456789"
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)
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type Handshake struct {
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@@ -25,8 +27,10 @@ type Handshake struct {
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Data json.RawMessage `json:"data"`
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}
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// ModHandshake now includes ChannelID
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type ModHandshake struct {
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ServerID string `json:"server_id"`
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ServerID string `json:"server_id"`
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ChannelID string `json:"channel_id"`
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}
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type GatewayAck struct {
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@@ -58,7 +62,6 @@ func main() {
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interrupt := make(chan os.Signal, 1)
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signal.Notify(interrupt, os.Interrupt, syscall.SIGTERM)
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// Build WebSocket URL with API key
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u, err := url.Parse(gatewayURL)
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if err != nil {
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log.Fatalf("Failed to parse URL: %v", err)
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@@ -69,7 +72,6 @@ func main() {
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log.Printf("Connecting to %s", u.String())
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// Connect to WebSocket
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conn, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
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if err != nil {
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log.Fatalf("Failed to connect: %v", err)
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@@ -78,7 +80,8 @@ func main() {
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log.Println("Connected to gateway")
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// Set up ping handler - respond to pings from server
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// respond to pings (server ping -> client must pong). Using SetPingHandler is fine,
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// but WriteControl for Pong is acceptable too.
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conn.SetPingHandler(func(appData string) error {
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log.Println("Received ping from server, sending pong")
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err := conn.WriteControl(websocket.PongMessage, []byte(appData), time.Now().Add(5*time.Second))
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@@ -89,8 +92,11 @@ func main() {
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return nil
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})
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// Send handshake
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modHS := ModHandshake{ServerID: serverID}
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// Build and send handshake including channel id
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modHS := ModHandshake{
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ServerID: serverID,
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ChannelID: channelID,
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}
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modHSData, err := json.Marshal(modHS)
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if err != nil {
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log.Fatalf("Failed to marshal mod handshake: %v", err)
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@@ -104,21 +110,17 @@ func main() {
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if err := conn.WriteJSON(handshake); err != nil {
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log.Fatalf("Failed to send handshake: %v", err)
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}
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log.Println("Handshake sent")
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// Read acknowledgment
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// Read acknowledgment (some servers might not reply with JSON; handle errors)
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var ack GatewayAck
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if err := conn.ReadJSON(&ack); err != nil {
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log.Fatalf("Failed to read acknowledgment: %v", err)
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}
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log.Printf("Received acknowledgment: status=%q, type=%q", ack.Status, ack.Type)
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log.Printf("Received acknowledgment: status=%s, type=%s", ack.Status, ack.Type)
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// Channel for incoming messages
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done := make(chan struct{})
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// Read loop - handles incoming messages and processes control frames
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go func() {
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defer close(done)
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for {
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@@ -131,21 +133,19 @@ func main() {
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}
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return
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}
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// Only log text/binary messages (ping/pong handled by handlers)
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if messageType == websocket.TextMessage || messageType == websocket.BinaryMessage {
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log.Printf("Received from server: %s", string(message))
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}
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}
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}()
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// Optional: Send a test message after connecting
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time.Sleep(2 * time.Second)
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// Optional: send a test message after connecting
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time.Sleep(1 * time.Second)
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testMsg := GatewayMessageIn{
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MsgID: "test-msg-001",
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ID: serverID,
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Destination: Destination{
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ID: "123456789",
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ID: channelID,
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},
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Author: User{
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ID: "player-uuid-123",
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@@ -163,7 +163,6 @@ func main() {
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log.Println("Connection established. Responding to pings. Press Ctrl+C to disconnect.")
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// Wait for interrupt or connection close
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for {
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select {
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case <-done:
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@@ -172,7 +171,6 @@ func main() {
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case <-interrupt:
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log.Println("Interrupt received, closing connection...")
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// Send close message
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err := conn.WriteMessage(
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websocket.CloseMessage,
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websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""),
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